Interestingly, the influence on Fan Factor on Pitch Invasions is decreasingly non-linear*. The impact of taking 1FF over nothing or an AC/CL is 0.596 net stuns per Pitch Invasion, which works out as 0.298 net stuns per tournament, or an additional net stun once every 3.4 tournaments (or about once every 20 games if you like round numbers). If both teams have no Fan Factor then we can consider the expected net stuns to be zero. I’m going to assume both teams have eleven players, and three kick-offs per game as above. So in terms of players leaving the pitch, the numbers are 0.02 and 0.02.įinally, I think a nice way to work out the influence of a Pitch Invasion is to consider ‘net stuns’: The number of stuns a team takes less the number the opposing team suffers. Sums are cool, stay in school!įirstly for Throw A Rock, assuming three meaningful kick-offs per game, then 1 Fan Factor works out as 0.05 fewer rocks on your players, and 0.05 extra rocks on your opponent’s players. Even if you assume eleven players on each team and work out an expected number of Pitch Invasion stuns per kick-off, how do you compare that to the numbers above? Is it even meaningful given that stuns are worth more or less on different players and in different parts of the pitch? I don’t know, but that’s no excuse not to do some more darn maths. But this leaves the thorny problem of how to value Pitch Invasion and Throw A Rock. So it seems when considering re-roll gain only, Coaches and Cheerleaders are better than Fan Factor. Obviously three Fan Factor is better than one Cheerleader.ġ Fan Factor = 0.18980 1 Coach OR Cheerleader = 0.19478Ģ Fan Factor = 0.20919 1 Coach AND Cheerleader = 0.22186 1 FF + 1 Coach or Cheerleader = 0.21380ģ Fan Factor = 0.22534 1 of each = 0.23779 2 FF + 1 Coach or Cheerleader = 0.22985 1 FF + 2 of the same = 0.22675 Note the gaps, it only makes sense to compare items of the same costs with each other. These are all just asking whether you yourself get an extra re-roll, and so do include the times both teams get an extra one. All against an assumed opponent with no bits or bonuses themselves. Let’s brute-force some numbers, working out an an ‘expected re-rolls per kick-off’ for the various options. Usually for your opponent when he really, really needs them. You know the ones, they sometimes come down the chimney at Kick-Off Table Christmas, all wrapped and shiny. And now, with the use of bloody numbers and stuff we are going to discover once and for all what that answer is! Are you with me kids? Shall we go on this adventure together? Get ready for some goddamn bloomin light’ mathematics.įirstly let us just consider the re-rolls. (Article by Joemanji, for more wisdom check out his patreon page: )Īh, the age old question that has been troubling Blood Bowl coaches since the dawn of time, or at least 1993 when Third Edition was released: What shall I do with this 10K I have left over? I have spent many a sleepless night a-pondering and a-wondering whether there is a definitive answer. So with such a convoluted system, I'm used to thinking differently about FF and may be giving terrible advice.Or, which is better: Fan Factor or Coaches/Cheerleaders. Since the league model we run (play as many matches as you want, top 3 results count towards season victory) it's become important for some teams who aren't attractive to play against (murderous Undead and Chaos, or Dwarves for that matter) to give high Gate opportunities to make them more attractive to play against. ![]() In my homebrew leagues, the system I go with is that FF determines Gate, and Gate goes on top of the Winnings die. But the odds for it being useful or for it to have such a great impact on your game that high Fame gives you culmnative advantage is so small that your money is usually spent better elsewhere. ![]() Most coaches I see seem to either buy 0, while a few buy either 1 or 10 (usually the rookies going with 10 thinking it's good to max it out). That means people Usually won't have bought more than you, because most people I see buy coachess and re-rolls until they only have enough for 2 or 3 FF.
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